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TUI runtime internals

This document maps the non-theme runtime path from terminal input to rendered output in interactive mode. It focuses on behavior in packages/tui and its integration from packages/coding-agent controllers.

Editing the rendering engine itself? Read tui-core-renderer.md first — it documents the failure modes (yank / corruption / flash / width crashes) and the invariants the render planner, native-scrollback bookkeeping, and capability detection must not violate.

Runtime layers and ownership

Boundary rule: the TUI engine is message-agnostic. It only knows Component.render(width), handleInput(data), focus, and overlays. Agent semantics stay in interactive controllers.

Implementation files

Boot and component tree assembly

InteractiveMode constructs TUI(new ProcessTerminal(), settings.get("showHardwareCursor")), applies tui.maxInlineImages and Kitty text-sizing settings, then creates persistent containers:

init() wires the tree in that order after any startup warnings/welcome/changelog, focuses the editor, registers input handlers via InputController, starts TUI, pushes terminal title state, updates the editor border, and requests a forced render. A forced render (requestRender(true)) queues a viewport repaint or explicit session replacement; it does not throw away previous-line history by default.

Terminal lifecycle and stdin normalization

ProcessTerminal.start():

  1. Enables raw mode and bracketed paste.
  2. Attaches resize handler and refreshes dimensions.
  3. Enables Windows VT input mode when running on win32.
  4. Creates a StdinBuffer to split partial escape chunks into complete sequences.
  5. Queries Kitty keyboard protocol support (CSI ? u), then enables protocol flags if supported; otherwise enables modifyOtherKeys fallback after a short timeout.
  6. Queries OSC 11 background color and Mode 2031 appearance notifications for dark/light theme detection.
  7. Queries OSC 99 notification capabilities.
  8. Starts periodic OSC 11 polling only where safe, then probes DEC private modes 2026/2048/2031 via DECRQM.

StdinBuffer behavior:

This prevents partial escape chunks from being misinterpreted as normal keypresses.

Input routing and focus model

Input path:

stdin -> ProcessTerminal -> StdinBuffer -> TUI.#handleInput -> focusedComponent.handleInput

Routing details:

  1. TUI runs registered input listeners first (addInputListener), allowing consume/transform behavior.
  2. TUI handles global debug shortcut (shift+ctrl+d) before component dispatch.
  3. If focused component belongs to an overlay that is now hidden/invisible, TUI reassigns focus to next visible overlay or saved pre-overlay focus.
  4. Key release events are filtered unless focused component sets wantsKeyRelease = true.
  5. After dispatch, TUI schedules render.

setFocus() also toggles Focusable.focused, which controls whether components emit CURSOR_MARKER for hardware cursor placement.

Key handling split: editor vs controller

CustomEditor intercepts high-priority combos first (escape, ctrl-c/d/z, ctrl-v, ctrl-p variants, ctrl-t, alt-up, extension custom keys) and delegates the rest to base Editor behavior (text editing, history, autocomplete, cursor movement).

InputController.setupKeyHandlers() then binds editor callbacks to mode actions:

This keeps key parsing/editor mechanics in packages/tui and mode semantics in coding-agent controllers.

Render loop and the append-only contract

TUI.requestRender() coalesces render requests and rate-limits ordinary frames:

#doRender() pipeline:

  1. Render root component tree, collecting the commit-boundary seam (NativeScrollbackLiveRegion) from the children.
  2. Advance the append-only ledger: windowTop = max(committedRows, frame.length - height), commit chunk = settled rows crossing the window top (never past the seam).
  3. Extract and strip CURSOR_MARKER, normalize lines, slice the visible window, composite overlays into the window slice (screen coordinates; overlays freeze commits).
  4. Emit one of: gesture-driven full paint (initial / session replace / resize), scroll-append (chunk rows only), in-window row diff, or seam rewrite (chunk + full window).

Native scrollback always equals the committed frame prefix — rows enter history exactly once, in order, when the seam says they are final. There are no viewport probes and no deferred reconciliation; see tui-core-renderer.md.

Render writes use synchronized output mode (CSI ? 2026 h/l) when enabled; capability detection, DECRQM, or PI_NO_SYNC_OUTPUT can disable the wrappers while leaving autowrap discipline on.

Render safety constraints

Critical safety checks in TUI:

These constraints are runtime guards plus component conventions; renderers should still return width-safe lines rather than rely on truncation.

The deeper reasons these guards exist — why the renderer cannot observe scroll position, why ED3 (CSI 3 J) is confined to one path, and why the hot path clamps instead of throwing — are documented in tui-core-renderer.md.

Resize handling

Resize events are event-driven from ProcessTerminal to TUI.requestRender().

Effects:

Streaming and incremental UI updates

EventController subscribes to AgentSessionEvent and updates UI incrementally:

Read-tool grouping is intentionally stateful (#lastReadGroup) to coalesce consecutive read tool calls into one visual block until a non-read break occurs.

Status and loader orchestration

Status lane ownership:

Loader behavior:

Mode transitions and backgrounding

Bash/Python input modes

Input text prefixes toggle editor border mode flags:

Escape exits inactive mode by clearing editor text and restoring border color; when execution is active, escape aborts the running task instead.

Plan mode

InteractiveMode tracks plan mode flags, status-line state, active tools, and model switching. Enter/exit updates session mode entries and status/UI state, including deferred model switch if streaming is active.

Suspend/resume (Ctrl+Z)

InputController.handleCtrlZ():

  1. Registers one-shot SIGCONT handler to restart TUI and force render.
  2. Stops TUI before suspend.
  3. Sends SIGTSTP to process group.

Cancellation paths

Primary cancellation inputs:

Cancellation is state-conditional; same key can mean abort, mode-exit, selector trigger, or no-op depending on runtime state.

Event-driven vs throttled behavior

Event-driven updates:

Throttled/debounced paths:

The runtime therefore mixes event-driven state transitions with bounded render cadence to keep interactivity responsive without repaint storms.